CRITICAL ANALYSIS

Narrative Design in Umamusume: Pretty Derby
GDD-201  ·  Academic Paper  ·  Nov 2025

A paper I wrote trying to figure out why Umamusume works as well as it does considering the premise is literally just horse girls. It really does work though, and a big part of that is how much care goes into each character's individual arc.

I looked at how the episodic structure keeps stakes high without feeling repetitive, how the relationships between characters carry as much weight as the actual races, and how the game quietly redefines what "winning" means over time. Ended up being one of the more interesting things I've written for class.

Narrative Design Character Arcs Pacing Player Agency Academic Writing
Environmental Storytelling in What Remains of Edith Finch
GDD-250  ·  Critical Reflection

A reflection I wrote on how Edith Finch actually uses its environments. My argument was that the narration does most of the work and the objects around you are more like quiet confirmation than the actual story delivery mechanism. The train tunnel sequence is the standout example: no dialogue, just audio and space, and it lands perfectly.

I also wrote about how each family member gets their own tonal register, ranging from depressive to adventurous to outright horror, and how that variety is doing structural work. This is one of those games that originally got me interested in stories that don't default to happy endings.

Environmental Storytelling Narrative Analysis Game Criticism

ORIGINAL FICTION

A Cruel Reality
GDD-250  ·  Characters & World Building

An original interactive narrative set on Izu-Oshima, a volcanic island in Tokyo prefecture that I've actually visited. Heavily inspired by vivid/stasis. You play as Dawn, searching for her missing sister Tsuki in a world that's visibly falling apart: faces that glitch, landmarks that disappear, reality that doesn't quite hold together anymore.

The world runs on a layered simulation structure, and Dawn and Tsuki are "leaks" from another universe pulled through a rift. Players exist at Layer 4, interacting with Layer 0 through an entity called [THE OPERATOR]. Giving up on finding Tsuki is a real and permanent branch in the story, not a fail state.

Dawn's arc is "man in a hole" with a Cinderella emotional structure. Every setback redefines what she's willing to push through. The Man in the Gray Coat is her foil, tied to something bigger than she understands yet.

Interactive Fiction World Building Character Design Branching Narrative Sci-Fi
Cat Spoon
GDD-250  ·  Short Fiction

Three young skunks steal food in the night and immediately start arguing about whether to eat it or use it to build a secret civilization away from the adults. There's a cover-up, an accusation, and a death that turns out to be a prank. It's somewhere between a children's moral tale and complete absurdism, and I'm not sure which direction it falls.

Short Fiction Fable Humor

FICTION

The Space Between Stars
Short Fiction  ·  Romance

Athena has been in love exactly three times. The first two didn't stick. A quiet, tender story about a trans woman who meets Iris in a used bookstore on a golden October afternoon, and what it feels like to be kissed by someone who actually means it.

Romance Trans Characters Literary Fiction
[Read →]
When Sorry Isn't Enough
Short Fiction  ·  Drama

Simone never yells. She packs her grandmother's china with careful, methodical precision while Charlie stands in the doorway trying to remember exactly when they lost each other. A story about the slow erosion of a relationship and the conversations that came too late.

Drama Relationships Literary Fiction
[Read →]
All You Had to Give
Short Fiction  ·  Romance

Three hours after losing her job, Clove walks into a bar at two in the afternoon with nowhere else to go. Robin is behind the counter. A story about bad days, small kindnesses, and the strange grace of meeting someone at exactly the right terrible moment.

Romance Slice of Life Literary Fiction
[Read →]

EDITORIAL & FEEDBACK

Story Feedback — "Notes for Violet"
Peer Review  ·  Interactive Fiction

Detailed feedback I wrote for a peer's interactive fiction piece. I covered typos and continuity first, then got into the stuff I actually wanted to talk about: the character voice is really strong, the in-universe jargon builds curiosity without being opaque, and the branches actually change things in meaningful ways. Also noted which routes felt unfinished without being harsh about it.

The "evil protag" reveal midway through was a standout moment and I said so. Morally complicated protagonists are kind of my thing.

Editorial Feedback Story Analysis Interactive Fiction Peer Review

GAME DESIGN WRITING

Iterative Design Reflection
GDD-250  ·  Final Reflection

A look back at a full semester of game design and what actually changed in how I work. Covers playtesting methodology, learning to step back and let players struggle instead of immediately intervening, and dealing with scope. The big shift was learning to treat early ideas as experiments rather than things to defend.

Design Process Playtesting Iteration
Plant-Growing Game Playtesting Journal
GDD-250  ·  Reflection

Documents iterating on a cooperative plant-growing game from start to finish — from rules nobody could parse and tech failures at the table, to figuring out what the game was actually about. Players kept getting attached to individual plants. That was the thing. Covers difficulty tuning, cooperative tension, and the moment a tester gasped when her plant's leaves perked back up.

Playtesting Cooperative Design Emotional Design
Scales and Self-Assessment
GDD-350  ·  Growth Plan

Two documents: an honest self-rating at the start of a semester across six design competencies, and a reflection at the end measuring what actually moved. The early one doesn't shy away from real weaknesses, like sunk-cost stubbornness and scope that keeps growing. The later one is mostly just me being surprised how much some of that shifted.

Design Thinking Self-Reflection Growth Mindset

COURSE ARCHIVE

GDD-350 Design Documents & GDD-250 Reflections
Board Game Design Document GDD-350
Scales and Games GDD-350
Emotions in Game Design GDD-350
Brainstorming GDD-350
Reflections 2, 4, 7, 12, 13 GDD-250
Makeup Reflections 1 & 2 GDD-250
Random Ideas GDD-250